Here is a project I recently completed for school !!!
Our subject was to create an environment of our choice .
I chose to create an environment: a Nordic fishing village lost in the middle of the sea.
to do this I modeled a set of assets to constitute a kibash (an asset library) on maya then i textured it on substance. After doing all that, I assembled the village and recreated the initial concept I made on Unreal Engine.
I let you enjoy the different video i took from unreal in path tracing